This summer, I had the pleasure to work at a startup, Figur8, which seeks to digitize 3D body movement easily for everyone. The sensor is encased in a rectangular shape, and one of the projects I worked on was to develop a new hardware attachment that could place the sensor on different parts of the body. A hardware attachment needed to be made that securely holds the sensor to one's arm, shoe, wrist, and hip.
This summer, I had the pleasure to work at a startup, Figur8, which seeks to digitize 3D body movement easily for everyone. The sensor is encased in a rectangular shape, and one of the projects I worked on was to develop a new hardware attachment that could place the sensor on different parts of the body. A hardware attachment needed to be made that securely holds the sensor to one's arm, shoe, wrist, and hip.
This summer, I had the pleasure to work at a startup, Figur8, which seeks to digitize 3D body movement easily for everyone. The sensor is encased in a rectangular shape, and one of the projects I worked on was to develop a new hardware attachment that could place the sensor on different parts of the body. A hardware attachment needed to be made that securely holds the sensor to one's arm, shoe, wrist, and hip.
This summer, I had the pleasure to work at a startup, Figur8, which seeks to digitize 3D body movement easily for everyone. The sensor is encased in a rectangular shape, and one of the projects I worked on was to develop a new hardware attachment that could place the sensor on different parts of the body. A hardware attachment needed to be made that securely holds the sensor to one's arm, shoe, wrist, and hip.
This summer, I had the pleasure to work at a startup, Figur8, which seeks to digitize 3D body movement easily for everyone. The sensor is encased in a rectangular shape, and one of the projects I worked on was to develop a new hardware attachment that could place the sensor on different parts of the body. A hardware attachment needed to be made that securely holds the sensor to one's arm, shoe, wrist, and hip.

Self - Intersecting Structure
Art meets Repetition.
Overview
Project
Class
Period
Skills
Self - Intersecting Structure
Yarn, Wooden Disposable Chopsticks, Hot Glue, Drill
Design: Technique & Technology (MIT Course #: 4.101)
Feb - May 2017
Iterative Design Process, Pushing Boundaries, Experimenting with Different Variables, Exploration of ideas related to form, space, materials, systems, and structures, Translation of concepts into constructs--thinking through making, and making through thinking, Exploration of processes of making, breaking or recursive production through a physical, three dimensional system
Materials
Objective
Self-Intersecting Structure is a project that explores the visual art of how string interacts with obstacles at varying axis of rotation. I wanted to focus on how string reacts and interacts with various obstacles (whether it be with itself or when it is in contact with stiff objects) when undergoing a constant rotation in different orientations.
Inspiration was drawn from spiderwebs. The formation of spiderwebs start with making many verticals and straight lines from the origin to various objects in nature (e.g. leaves, branches), and then the spider spins around it's web to fill it in.
Inspired:
Spider
Webs
Iterations and prototyping were done in order to find a pattern between initial states (before rotations at different orientations) and ending states (after rotations at different orientations). Testing was done with chopsticks for its rigid structure and its low cost. Yarn was chosen for its ability to tangle and overlap in interesting ways, as well as its huge variety in terms of color and texture. One of the chopsticks in the structure was placed inside a drill, and the drill was turned on to induce rotation of the structure. After 2 seconds of spinning, a different chopstick from the same structure was inserted and the process was repeated.
Approach

Different iterations included varying the number of chopsticks in its base form and also varying the number of chopstick ends that were tied together by the yarn. Eventually after many prototypes, I was able to make a form a cohesive collection of self-intersecting structures that loosely represent 1-D, 2-D, and 3-D.




Click photo to read description.
Videos
Line (2D) Prototyping Process - Time lapse
Volume (3D) Prototyping Process - Time lapse